I keep talking about the future VyOS 2.0 and how we all should be doing it, but I guess my biggest mistake is not being public enough, and not being structured enough.
In the early days of VyOS, I used to post development updates, which no one would read or comment upon, so I gave up on it. Now that I think of it, I shouldn't have expected much as the size of the community was very small at the time, and there were hardly many people to read it in the first place, even though it was a critical time for the project, and input from the readers would have been very valuable.
Well, this is a critical time for the project too, and we need your input and your contributions more than ever, so I need to get to fixing my mistakes and try to make it easy for everyone to see what's going on and what we need help with.
Getting a steady stream of contributions is a very important goal. While the commercial support thing we are doing may let the maintainers focus on VyOS and ensure that things like security fixes and release builds get guaranteed attention in time, without occasional contributors who add things they personally need (while maintainers may not, I think myself I'm using maybe 30% of all VyOS features any often) the project will never realize its full potential, and may go stale.
But to make the project easy to manage and easy to contribute to, we need to solve multiple hard problems. It can be hard to get oneself to do things that promise no immediate returns, but if you looks at it the other way, we have a chance to build a system of our dreams together. As of 1.1.x and 1.2.x (the jessie branch), we'll figure it out how to maintain it until we solve those problems, but that's for another post. Right now we are talking about VyOS 2.0, which gets to be a cleanroom rewrite.
Why VyOS isn't as good as it could be, and can't be improved
I considered using "Why VyOS sucks" to catch reader's attention. It's a harsh word, and it may not be all that true, given that VyOS in its current state is way ahead of many other systems that don't even have system-wide config consistency checks, or revisions, or safe upgrades, but there are multiple problems that are so fundamental that they are impossible to fix without rewriting at least a very large part of the code.
I'll state the design problems that cannot be fixed in the current system. They affect both end users and contributors, sometimes indirectly, but very seriously.
Design problem #1: partial commits
You've seen it. You commit, there's an error somewhere, and one part of the config is applied, while the other isn't. Most of the time it's just a nuisance, you fix the issue and commit again, but if you, say, change interface address and firewall rule that is supposed to allow SSH to it, you can get locked out of your system.
The feature that can't be implemented due to it is what goes by "commit check" in JunOS. You can't test if your configuration will apply cleanly without actually commiting it.
It's because in the scripts, the logic for consistency checking and generating real configs (and sometimes applying them too) is mixed together. Regardless of the backend issues, every script needs to be taken apart and rewritten to separate that logic. We'll talk more about it later.
Design problem #2: read and write operations disparity
Config reads and writes are implemented in completely different ways. There is no easy programmatic API for modifying the config, and it's very hard to implement because binaries that do it rely on specific environment setup. Not impossible, but very hard to do right, and to maintain afterwards.
This blocks many things: network API and thus an easy to implement GUI, modifying the config script scripts in sane ways (we do have the script-template which does the trick, kinda, but it could be a lot better).
Design problem #3: internal representation
Now we are getting to really bad stuff. The running config is represented as a directory tree in tmpfs. If you find it hard to believe, browse /opt/vyatta/config/active, e.g. /opt/vyatta/config/active/system/time-zone/node.val
Config levels are directories, and node values are in node.val files. For every config session, a copy of the active directory is made, and mounted together with the original directory in union mount through UnionFS.
There are lots of reasons why it's bad:
- It relies on behaviour of UnionFS, OverlayFS or another filesystem won't do. We are at mercy of unionfs-fuse developers now, and if they stop maintaining it (and I can see why they may, OverlayFS has many advantages over it), things will get interesting for us
- It requires watching file ownership and permissions. Scripts that modify the config need to run as vyattacfg group, and if you forget to sg, you end up with a system where no one but you (or root) can make any new commits, until you fix it by hand or reboot
- It keeps us from implementing role-based access control, since config permissions are tied to UNIX permissions, and we'd have to map it to POSIX ACLs or SELinux and re-create those access rules at boot since the running config dir is populated by loading the config
- For large configs, it creates a fair amount of system calls and context switches, which may make system run slower than it could
Design problem #3: rollback mechanism
Due to certain details (mostly handling of default values), and the way config scripts work too, rollback cannot be done without reboot. Same issue once made Vyatta developers revert activate/deactivate feature.
It makes confirmed commit a lot less useful than it should be, especially in telecom where routers cannot be rebooted at random even in maintenance windows.
Implementation problem #1: untestable logic
We already discussed it a bit. The logic for reading the config, validating it, and generating application configs is mixed in most of the scripts. It may not look like a big deal, but for the maintainers and contributors it is. It's also amplified by the fact that there is not way to create and manipulate configs separately, the only way you can test anything is to build a complete image, boot it, and painstakingly test everything by hand, or have expect-like tool emulate testing it by hand.
You never know if your changes may possibly work until you get them to a live system. This allows syntax errors in command definitions and compilation errors in scripts to make it into builds, and it make it into a release more than one time when it wasn't immediately apparent and only appread with certain combination of options.
This can be improved a lot by testing components in isolation, but this requires that the code is written in appropriate way. If you write a calculator and start with add(), sub(), mul() etc. functions, and use them in a GUI form, you can test the logic on its own automatically, e.g. does add(2,3) equal 5, and does mul(9, 0) equal 0, does sqrt(-3) raise an exception and so on. But if you embed that logic in button event handlers, you are out of luck. That's how VyOS is for the most part, even if you mock the config subsystem so that config read functions return the test data, you need to redo the script so that every function does exactly one thing testable in isolation.
This is one of the reasons 1.2.0 is taking so long, without tests, or even ability to add them, we don't even know what's not working until we stumble upon it in manual testing.
Implementation problem #2: command definitions
This is a design problem too, but it's not so fundamental. Now we use custom syntax for command definitions (aka "templates"), which have tags such as help: or type: and embedded shell scripts. There are multiple problem with it. For example, it's not so easy to automatically generate at least a command reference from them, and you need a complete live system for that, since part of the templates is autogenerated. The other issue is that right now some components feature very extensive use of embedded shell, and some things are implemented in embedded shell scripts inside templates entirely, which makes testing even harder than it already is.
We could talk about upgrade mechanism too, but I guess I'll leave it for another post. Right now I'd like to talk about proposed solutions, and what's being done already, and what kind of work you can join.